PLEASE START US OFF BY INTRODUCING YOURSELF:


My name is Florian and I live in Austria. About 2 years ago I started my own business in game development. I originally graduated with a master's degree in mechanical engineering and worked in that field for a few years, but I wanted to do something that was more fun. I taught myself programming and pixel art and it took me a few years to get good enough to do it professionally.



TELL US ABOUT FELBOUND.

The idea of the game somehow grew organically.


Felbound is an action roguelite in which you play as a paladin in a long-forgotten temple and try to eliminate the evil shadows in it's depths with sword slashes, spells and your little wisp companion.


-procedural generation

-action-packed combat

-free npcs

-collect resources

-craft your equipment

-fulfil the wishes of spirits in your own temple.


HOW HAS THE DEVELOPMENT JOURNEY BEEN

The development journey is quite pleasant as I earn enough on the side to not get stressed. I would like to see more wishlists on steam, but that requires more work in the marketing area, which I don't like to do :D




WHICH GAME ENGINE DID YOU CHOOSE AND WHY?

I use the Unity Engine. Mainly because it is very common and when I started I learnt a lot from tutorials on YouTube. It also supports cross-platform builds, which can be quite useful.




WHAT'S BEEN YOUR BIGGEST DEVELOPMENT HURDLE SO FAR?

Probably learning what makes a really good game. When you play games you get the impression that it's not that difficult. But often what you imagine and what you realise are fundamentally different. I also underestimated how time-consuming everything is.





ADVICE FOR FELLOW DEVS?

Only do it if you really like it and start a small project that you can finish.






ANY FINAL THOUGHTS?

I think that's all.




-Florian

❤️

Felbound on Steam (steampowered.com)