Line 5:
This defines a function named build_turret.
It takes one parameter: turret_position, which is a 3D coordinate (a Vector3).
-> void means the function doesn’t return anything.
Line 6:
This creates a new copy (instance) of a turret using a preloaded scene or resource called turret.
instantiate() is how Godot creates a new object from a saved scene (usually a .tscn file).
Line 7:
This adds the new turret to the current scene tree as a child of the node that called build_turret.
This makes the turret appear in the game and be part of the active scene.
Line 8:
This sets the global position of the turret to the location provided by turret_position.
It ensures the turret appears exactly where you want it in the 3D world.
Line 23: var tile_position = gridmap.map_to_local(cell)
Converts the grid cell back into world-space coordinates (for placing the turret).
Line 24: turret_manager.build_turret(tile_position)
Calls the build_turret() function in the turret_manager to place a turret at that position.