var current_health: int:
This declares a variable called current_health that stores the player's health as an integer.
set(health_in):
This is a setter function. It allows you to run custom code whenever current_health is changed.
health_in is the new value being assigned to current_health.
current_health = health_in
This stores the new value in the current_health variable.
label_3d.text = str(current_health) + "/" + str(max_health)
This updates a label (like a floating health bar) to show the current and maximum health (e.g. "5/10").
var red: Color = Color.RED
var white: Color = Color.WHITE
These create two color variables: pure red and pure white.
label_3d.modulate = red.lerp(white, float(current_health) / float(max_health))
This line smoothly blends between red and white based on the player's health.
If health is low, it shows more red.
If health is full, it shows white.
It visually represents how "healthy" the player is.
if current_health < 1:
This checks if the player's health has dropped to zero or below.
get_tree().reload_current_scene()
If health is zero, the current scene (e.g. the level or game) is restarted — a way to handle "game over" or "death."