Gridmaps are a tool for creating 3D game levels, similar to the way TileMap works in 2D. 

You start with a predefined collection of 3D meshes (a MeshLibrary) that can be placed on a grid, as if you were building a level with an unlimited amount of Lego blocks.


Collisions and navigation can also be added to the meshes, just like you would do with the tiles of a tilemap.