Keep it small. You don’t need to build massive projects, especially when you’re just starting out. Focus on making something compact, polished, and unique — then release it. The more you put yourself out there, the better you’ll get. Pick one strong idea, fully explore it, experiment, release, and move on to the next. It’s tough seeing developers spend years on something that never lands. Shorter development cycles mean less risk, and if something flops, you can bounce back quickly. Plus, the market is totally fine with short, tight games — even ones under two hours — as long as they deliver a good experience.
Not much else — just a big thanks for the opportunity! We really appreciate what you’re doing, and we hope our experience can be helpful or inspiring to other developers out there.
Deckline on Steam