Make a new scene with an Area3D as the root

Rename it to Projectile

Add a MeshInstance3D as a child

Set the Mesh property to a new Sphere Mesh

In the Material property

Add a new Standard Material

In the Albedo property

Choose a red colour

Add a new CollisionShape3D as a child of Projectile

Set the shape to a SphereShape3D

Save the scene