Open the Projectile Scene
Open the projectile script
Create an export variable called damage
Now replace the "magic number" in the area_entered function
You could also drag the weapon-ammo-cannonball FBX
Scale the Cannonball by 3
Open the DifficultyManager Scene
Set the Game Length to 180 seconds
In the DifficultyManager Scene
Select the Spawn Time Curve
Increase the max value to 3
Select the Enemy Health Curve
Increase the starting health of the enemy
CONGRATULATIONS ON FINISHING THE TUTORIAL!
YOU COULD ADD EXTRA LEVELS