Yeah, definitely. If you're working on your own game project, especially solo, the biggest advice I can give is: stay consistent, even when it gets hard. You don’t need to push 10 hours every day, but showing up regularly and making small progress really adds up over time.
Also, try to build some structure into your workflow. It doesn’t have to be super rigid, but even a basic plan or weekly goal can help you stay focused and not get lost in the chaos of a big project. When you’re doing everything yourself, structure is what keeps you sane.
And seriously, have fun with it. It’s easy to get caught up in perfectionism or stress about making everything ‘good enough,’ but the joy of game dev is in the creativity and experimentation. Don’t be afraid to mess up or try weird ideas. Some of the coolest features in LUCID came from just playing around.
Lastly, try to connect with others. Having a few people to share your progress with, bounce ideas off of, or even just vent to, makes the journey so much more enjoyable. Some of the best parts of working on LUCID have been the friendships I’ve made along the way.
Thanks so much for reading, and big thanks to GameDevJourney for giving me the opportunity to share a bit of my story. I really hope this gave you a glimpse into what it’s like being a solo dev, and maybe there’s something in my experience that you can take with you on your own journey.
LUCID is still very much a work in progress, but I’m incredibly thankful for all the support I’ve received so far. Every bit of encouragement, feedback, or interest in the project means the world. I’m excited for what’s ahead.
❤️
LUCID on Steam