These can be used to make
The level look more visually appealing
And to build the atmosphere.
This is part of World Building
Select the MainLevel Node
Add a new Node3D as a child
Select the Decoration node
Add a new Node3D as a child
Find the Floor.glb file in FileSyste
Right-Click it and Instantiate
Decorate the first room with floor
Duplicate it and decorate other rooms
Find the FloorTile.glb file
Select the Decoration node
Add a new Node3D as a child
Find the Cap.glb in FileSystem
To add physics to the cap
to allow things to collide with it
Double-Click the Cap.glb file
Select the container_cap_001 Mesh
Then click the Reimport button
Place some caps on the ceilings
Select the Decoration node
Add a new Node3D as child
Rename it to WallDecoration
For decorations which could affect the navigation paths of the enemies, add these inside the NavigationRegion Node
Select the NavigationRegion3D node
Add a new Node3D as a child
Rename it to CornerDecorations
Select the CornerDecorations node
Add a New Node3D as a child
Find the Support.glb file
Add support posts to the corner of rooms
Once you have added your supports
Select the NavigationRegion3D node
Bake the NavigationMesh again
Decorate the level in a way that you like using the props provided.