PLEASE START US OFF BY INTRODUCING YOURSELF:


Hi there!

I’m Gabriel, an indie developer from Argentina currently working on Red Season, a stealth-action horror game.


My self-taught game development journey began back in 2005 when I was 15 — just experimenting and making mods for old-school GTA and Max Payne–era games. I quickly went from modding to learning Unity and creating small, non-commercial fan projects.


After a long break from gamedev, I rediscovered my passion for it following the pandemic. Working in IT taught me a lot about processes and workflows that I’ve since applied to my own development cycle. Once I caught up with the latest tools, I decided to fully dive back in — and here I am today, turning my love for third-person shooters, 3D, and game development into an actual game!