Select MainInventory Node
This makes space for items
Select the Belt Inventory node
Add a TextureRect as a child
Set the Texture to New AtlasTexture
Set the Atlas to the icons sheet
Edit Region to choose an icon
Set expand mode to Ignore
Attach the inventory_slot.gd script to Slot1
Duplicate Slot1 nine times
In Theme Overrides => Constants
Select the EquipLeft node
Add a TextureRect as a child
Set the Texture to New AtlasTexture
Set the Atlas to the icons sheet
Edit Region to choose an icon
Set expand mode to Ignore
Attach the inventory_slot.gd script
Remove the texture from Slot2
SETUP EQUIPRIGHT IN THE SAME WAY
Add a MarginContainer Node as child of TextureRect
Add an AnimatedSprite2D node as child
Position and Size MarginContainer
Select the AnimatedSprite2D node
Add Idle Frames from SpriteSheet
Set AutoPlay On and Looping On
CONGRATULATIONS ON COMPLETING THE TUTORIAL