To complete the level Pacman must eat all the pellets which earn you points
Create a new scene with Area2D as root
Set the Sprite2D texture to:
Optional: Turn off centre offset
This can make it easier to place pellets
Set the CollisionShape2D to a
Attach a new script to the Pellet
Create a function for when it is eaten
Connect the body entered signal
Code the body entered function to
Only eat the Pellet if the body is the
Return to the Main level scene
Add a new Node to the Scene Tree
Create a function to check
If all pellets have been eaten
Remember to call the function