Rotate the bomb as it moves
In the physics process function
If the bomb is not on the floor
Add gravity to make it fall
Call move and slide to activate physics
In the area entered function
Check if the area is in the slash group
Search the tree for the HUD_group
Call the play_flashbang function
Search the tree for the main_game group
Call the reduce_score function
Note that the functions play_flashbang and reduce_score will be created in different scenes later.
In the screen exited function
Delete the bomb once off-screen