Creating the Bullet Scene

1. Scene Setup & Node Structure

Click the + icon next to your open scene tabs to create a New Scene.

-Click Other Node, search for Area2D, and select it as the root node.

-Rename the root Area2D node to bullet.

-With bullet selected, add two child nodes:

-Sprite2D

-CollisionShape2D

Scene Tree Structure 

-bullet (Area2D)

-Sprite2D

-CollisionShape2D

2. Node Settings & Adjustments

-Sprite2D Setup:

-Select Sprite2D.

-Drag your (res://assets/kenney_space-shooter-remastered/PNG/Lasers/laserGreen11.png) texture file into the Texture property in the Inspector.

-Expand Transform and set Scale to x: 0.5, y: 0.5.

-CollisionShape2D Setup:

-Select CollisionShape2D.

-In the Inspector, set Shape to New RectangleShape2D.

-Under Size, set x: 4.0 px and y: 10.0 px.

-Expand Node2D Transform and set Position to x: 0.0 px, y: -8.0 px.

3. Save the Scene

-Press Ctrl + S (or Cmd + S on macOS).

-Save the scene file inside your scenes folder as res://scenes/bullet.tscn.