As children of HBoxContainer
Place them between the ScoreLabel
Set the Texture to shield_gold.png
Set Stretch Mode to Keep Centered
Set the Over Texture to bar_glass_200.png
Set the Progress Texture to bar_green_200.png
In Layout => Container Sizing
Set Vertical to Shrink Center
reference to the shield bar
Add a dictionary of bar textures
So we can load them by name
Update the shield textures
Connect the player shield_changed signal
To the hud update shield function